![]() Persuade options appear in dialogue when interesting or sensitive information is available that a character might otherwise be reluctant to reveal. Only the main player character can select this skill during level-up.Proficent Classes: Scoundrel, All Jedi Classes Running imparts a -5 penalty to any checks of the skill. Awareness is always active, but results are best while a character is moving slowly. ![]() If a successful check of this skill is made against the Stealth skill of an enemy or the DC of a mine, the enemy or object is noticed and becomes visible. Awareness governs the ability of a character to spot objects or enemies hidden by Stealth.Units of higher quality grant a bonus to the skill. Stealth Mode will not work without a camouflage unit. Party members will not automatically enter combat while in this mode. A character in Stealth Mode can set, disable and recover mines, use computers and repair droids, and open doors or containers. If a character equips such a device and activates Stealth Mode, opponents must make an Awareness check versus the character's Stealth skill or be unable to detect them, even if the character is in direct line of sight. Stealth governs the use of camouflage devices to enter Stealth Mode.Attempting to recover the mine adds +10 to the DC. Attempting to disarm the mine adds +5 to the DC. Such devices are either of low (DC15 to set), medium (DC20 to set) or high difficulty (DC25 to set). Demolitions can be used to set, recover or disarm mines.Proficent Classes: Soldier, Scout, Scoundrel, Consular A high rank in this skill reduces the number of spikes required by 1 (to a minimum of 1) for every 4 points total, including attribute score modifiers. A character might disable gun turrets or flood a patrol area, with more complicated tasks requiring more spikes. Computer Use allows a character to slice computer programs using disposable logic rams called computer spikes.It is also central to any persuasive talker. A high Charisma adds modifiers to Force-related feats and powers that are very important to all the Jedi classes. ![]() Represents personality and the ability to lead. The Force powers of a Jedi with high Wisdom are also much harder to resist. A high Wisdom adds modifiers to Jedi Force points and Force power saving throws. ![]() A high Intelligence adds modifiers to the number of points a character has to spend on essential skills. This is important for all characters and classes, but essential for soldiers and Jedi guardians. A high Constitution adds modifiers to the vitality points gained at each level up. A high Dexterity adds modifiers to ranged attack rolls (blasters) and increases a character's Defense rating, making them harder to hit. A high Strength adds modifiers to melee damage and chance to hit, which is important for characters who use close-combat weapons (vibroblades, lightsabers).Äexterity (Dex): Represents agility and reflexes. ![]()
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